Blade’s Honkai: Star Rail 3.4 Kit Enhancements: What Players
Honkai: Star Rail

Blade’s Honkai: Star Rail 3.4 Kit Enhancements: What Players

Honkai: Star Rail 3.4 introduces a substantial overhaul for Blade. We break down what’s changing and how it will impact your teams.

Tyler Smith Tyler Smith
10/10/2025
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Blade’s Honkai: Star Rail 3.4 Kit Enhancements: What Players Need to Know

Honkai: Star Rail Version 3.4 is set to deliver its most significant set of character kit upgrades yet, and few changes are drawing as much attention as those coming to Blade. With many high-investment players eagerly watching for meta shifts and F2P strategists weighing their options, the potential impact of Blade’s reworked mechanics carries weight for all Trailblazers.

Below, EarlyGG unpacks the latest unconfirmed 3.4 leaks, explores what they could mean for roster planning, and guides you through the implications—whether you’re a rerun-hunter, main, or simply considering new synergies to optimize your Destruction teams.

Note: All information herein is based on leaks and is subject to change prior to official release. Refer to the in-game notice upon patch rollout for final details.

At a Glance: Blade’s 3.4 Kit Changes

  • Patch: 3.4 (release date: Not stated in official materials)
  • Target: Blade (5★, Destruction, Wind)
  • Other characters enhanced: Kafka, Silver Wolf, Jingliu
  • Majority of damage scaling shifted to Max HP, not ATK
  • Basic and enhanced attacks, ultimate, and talents all impacted
  • Increased self-damage, new aggro mechanics, improved synergies

Core Kit Changes in 3.4: What’s Different?

Before this overhaul, Blade’s skill set balanced between ATK and HP-based scalings. In Version 3.4, nearly every aspect of his offensive kit pivots toward Max HP, fundamentally changing his value proposition:

1. Basic Attack – Focus on HP Scaling

Version Effect
Previous Deals 100% of Blade’s ATK as Wind DMG to one enemy
3.4 (Leak) Deals Wind DMG = 50% of Blade’s Max HP to one enemy

Expert Take:
– Basic attacks now prioritize HP over ATK stacking, signposting a shift toward tankier relic builds.
– HP% main stats will outpace ATK on gear for optimal performance.

2. Skill Enhancement – Aggro Magnet

Version Effect
Previous Consumes 10% Max HP, deals Wind DMG (40% ATK + 100% HP) to single target; splash to adjacent
3.4 (Leak) Consumes 10% Max HP, deals Wind DMG 130% Max HP (main), 52% Max HP (adjacent)

Additional Leak:
– Entering the Hellscape state greatly increases chance of being attacked. This signals new synergy with taunt/healing strategies and buffs to Blade’s role as an off-tank.

3. Ultimate – Bigger HP Loss, Higher Burst

Version Effect
Previous Sets HP to 50% Max. Wind DMG: [40% ATK + 100% HP + 100% HP loss tally] (main), [16% ATK + 40% HP + 40% HP loss tally] (adjacent)
3.4 (Leak) Sets HP to 50% Max. Wind DMG: 150% Max HP + 100% HP loss tally (main), 60% Max HP + 50% HP loss tally (adjacent)

Expert Take:
Direct removal of ATK scaling makes Blade’s ultimate far more efficient on HP builds.
– HP-loss synergy remains, but overall burst capability rises noticeably for those planning around Max HP stacking.

4. Other: Talent & Technique Buffs

  • Talent: Follow-up is now a clean 130% Max HP scaling (previously mixed ATK/HP).
  • Bonus Abilities: Notable energy regeneration added to key passive; healing increased for low-HP scenarios.

Blade’s Eidolon Upgrades in 3.4

Some key Eidolon effects are projected to be broader after the patch:

Eidolon 3.4 Change (Leak)
E1 Enhanced Basic ATK also benefits from the same DMG boost as Ultimate (was Ultimate only)
E2 CRIT Rate boost while in Hellscape remains (15%)
E4 Max HP increase triggers on dropping from above to below 50% (less ambiguous)
E6 Fewer stacks required for Follow-up (matches new kit pacing)

Expert Take:
– These adjustments favor consistency for both new and established Blade owners, with the E1 boost especially beneficial in AoE situations where enhanced attacks shine.


Should You Pull Blade’s Rerun (If Announced)?

Unconfirmed — subject to change: No banner date or rerun is officially confirmed as of this writing. If Blade does return in 3.4 as rumored:

F2P/Low-Spend Guidance:
– The Max HP-only scaling simplifies artifact farming and enables greater survivability, potentially making Blade a more reliable, sustainable pick for those without strong ATK-based relic sets.
– For players with existing high-HP relic stockpiles, Blade’s kit changes represent a natural power boost.
– Since increased aggro may expose Blade to more attacks, pairing with high-output healers or shielders is advised.

Optimal/Meta:
– Theoretical damage ceilings for Blade may rise, especially in content favoring extended survival against multi-target encounters.
– High-Eidolon owners receive a clear damage consistency bump, especially post-E1/E4.

Synergy and Team Building

  • Ideal Healers: Natasha, Huohuo, or Luocha (prefer those who can provide fast, proactive heals).
  • Tanks/Buffers: March 7th (shields for survivability), Bronya (for enhanced DPS uptime).
  • Damage Support: Pair with units capable of exploiting Blade’s aggro (AoE taunt, debuff).

F2P Preparation Checklist

  • Prioritize HP% relics: Farm Path of Elixir Seekers or equivalent.
  • Ascension materials: Manage daily assignments to avoid last-minute shortages.
  • EXP and credits: Pre-farm character EXP and credits for rapid post-patch upgrades.
  • Check healer/defender inventory: Plan team builds able to offset higher self-consumed HP.

Unconfirmed — Subject to Change

All changes above are from credible leaks but are not finalized. miHoYo may alter numbers, mechanics, or release cadence before the patch is live. Monitor the in-game news feed and EarlyGG patch trackers for verified updates.


Conclusion & What’s Next

Blade’s anticipated overhaul in Honkai: Star Rail 3.4 represents a rare and meaningful shift for returning 5★ units. For both new and returning players, the move to single-stat scaling and improved passive/active synergies should broaden Blade’s utility and approachability. Stay tuned to EarlyGG for pre-patch farming routes and day-one analysis once patch notes are officially released.

Related EarlyGG Reads


Suggested Visuals:
Stat comparison infographic for pre- and post-3.4 Blade kit (shows shift from ATK/HP splits to pure HP scaling).
– Alt text: “Side-by-side stat scaling comparison of Blade’s kit before and after Version 3.4, highlighting increased emphasis on Max HP.”
Blade team composition illustration for sample F2P and optimal lineups.
– Alt text: “Blade with ideal support characters in a typical Honkai: Star Rail Destruction team lineup.”

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