
Genshin Impact 6.1: Miliastra Wonderland, Nefer Debut, and a
Version 6.1 ushers in Miliastra Wonderland and the meta-shaking Nefer. Get expert insights on banners, event prep, and strategy for Luna II.

Genshin Impact 6.1: Miliastra Wonderland, Nefer Debut, and a New Era of Player Agency
Genshin Impact Version 6.1 (Luna II) launches October 22, 2025 (UTC+8), and it’s not a routine patch—it's a watershed moment for both gameplay variety and endgame theorycrafting. With Miliastra Wonderland opening its doors as an expansive sandbox, the long-anticipated debut of Nefer as the first major Dendro hypercarry since 5.0, and narrative progression culminating in a showdown with Rerir of the Five Sinners, developer HoYoverse is staking out bold new territory. Here’s what veteran players and newcomers alike need to plan for, optimize, and watch in Luna II.
At a Glance: Key Luna II Milestones
- Release Date: October 22, 2025, 10:00 UTC+8 (Asia server; check other servers for local time)
- Major New Feature: Miliastra Wonderland (Sandbox & UGC mode, tied to its own gacha system)
- New Playable Characters: Nefer (Dendro hypercarry debut), Durin (first playable appearance), Varka (story debut)
- Banner Order:
- Phase 1: Nefer & Furina
- Phase 2: Arlecchino & Zhongli
- Flagship Event: Return to Sumeru with Dehya, Candace, and new minigames/combat trials
- Beta: Miliastra open beta begins, including Manekin custom character creator and revenue-sharing UGC tools
Banner Schedule: All Phases and 5-Star Roster
Phase | Dates | Featured 5★ Characters | Notable 4★ |
---|---|---|---|
Phase 1 | 2025-10-22 – 2025-11-09 | Nefer, Furina | Not stated in official materials |
Phase 2 | 2025-11-09 – 2025-11-30 | Arlecchino, Zhongli | Not stated in official materials |
Rate-up and Epitome Invocation (weapon) specifics: Not stated in official materials.
Alt text suggestion for schedule table: Tabular display of Genshin Impact Version 6.1 (Luna II) Event and Character Banner Phases with patch dates and featured 5-star units.
Veteran’s Take: Why Luna II Marks a Turning Point
For seasoned Travelers, Version 6.1 goes far beyond another standard patch cycle. Miliastra Wonderland radically shifts the equation: allowing user-generated game modes, custom avatars ("Manekin"), and significant cosmetics unlockable through both traditional gacha and F2P grind. This echoes industry trends—such as Tower of Fantasy’s buildable worlds—but it’s Genshin’s most direct stab at player creativity and monetized UGC since launch. If the new monetization model and revenue-sharing catch on, expect a ripple effect across the genre.
Nefer’s debut is nearly as meta-defining. For players who passed on Nilou/Alhaitham or committed to Hydro Dendro cores, Nefer finally reopens the top end of the Dendro carry slot with mechanical complexity reminiscent of early Xingqiu or Kazuha theorycraft. Her Seed-based conversion, scaling, and rumored high synergy ceiling with Lauma, Nahida, and off-field Hydro makes her a prime candidate for high Abyss clears—assuming her kit delivers at C0 for F2P.
Historical Context: How Patch 6.1 Connects to Genshin’s Evolution
Post-5.0, Genshin’s Dendro meta had entered a rut: Nilou/Alhaitham were locked into demanding rotations, with anemic F2P pathways. Luna II is the first meaningful shake-up since the 3.5 Dehya patch, offering alternatives for those frustrated by previous Dendro power spikes. Similarly, user agency through Miliastra Wonderland harks back to the essentially forgotten Housing Beta of 1.5 or the brief mapmaker event in 2.6—but this time, with stakes: gacha, badges, and revenue if your creation takes off.
Abyss-focused players will note the return of Arlecchino and Zhongli (both still S/SS-tier shields and sustain picks post-Khaenri'ah balance tweaks) while Furina’s re-run shores up Hydro’s cross-element role. This is a calculated balance—keeping old favorites viable while pushing the experimental appeal of Nefer.
For the Min-Maxers: Resource Strategy and Pull Guidance
- Pity/Primogem Planning: With Nefer and Furina stacked Phase 1, F2P/low-spenders will need sharp resource discipline. Arlecchino/Zhongli Phase 2 favors veterans who already secured top Hydro units—notably, both banners bring strong shields or off-field support.
- Optimal Path: If missing a Dendro hypercarry, Nefer Phase 1 is the clear value play—her rumored synergy enables new Double Dendro or expanded Hydro Quickbloom archetypes. However, Signature Weapon recommendations remain unconfirmed; wait for in-game numbers before dip-spending starglitter.
- Current Abyss Trends: Recent Spiral Abyss rotations (as of 6.0) have doubled down on HP stacking and elemental disruption. Builds able to bypass interruption (like Arlecchino + Zhongli, or Nefer’s rumored self-heal) will have an edge.
Preparation Checklist:
– Stock up on Dendro/Resin Boss mats—bosses specific to Nefer were not stated in official materials, but based on kit analysis and location teasers, expect a new Sumeru or Mondstadt weekly boss.
– Ascend new artifact sets from Luna II domains as soon as they unlock. Pending confirmation, prioritize Dendro DMG%, ER%, and HP scaling sets.
Miliastra Wonderland: Core Features and F2P Implications
Miliastra Wonderland is more than a side mode—it is a full-featured UGC platform. Key aspects to plan for:
- Manekin Creator: Fully modular custom characters. Outfits unlockable via gacha, store, crafting, or battle pass (officially listed).
- UGC Revenue: If your custom game mode is popular, you can earn rewards via an incentive program. Eligible criteria: playtime on your creations.
- Separate Gacha: Miliastra has its own limited-gacha pool. Battle Pass holders get free access to both Wonderlands—ideal for F2P maximizing their cosmetic options.
- Tooling: While no coding is required, advanced users can access scripting per official docs. This is unique among gacha games, exceeding the depth of prior teapot/housing modes.
Alt text suggestion: Screenshot showing the Miliastra Wonderland interface, with players selecting modular parts for a custom avatar, and icons for banner pulls, crafting, and battle pass rewards.
Community Chatter: Reactions, Theories, and Early Testing
Discussions on the main Genshin subreddit and EarlyGG’s own Version Luna II preview highlight the following:
- Veterans are split: Some praise user-generated rewards, noting it finally gives content creators a stake. Others worry about split resin/Primogem pools and increased FOMO.
- Nefer’s design: Data miners and CN NGA theorycrafters (thread: #NGA18429) are dissecting Nefer’s Seed mechanics. Many are drawing comparisons to past snapshottable reactions. But, as of now, official ICD (internal cooldown) numbers not released.
- New player pipeline: Many express relief that Durin’s debut is accompanied by a return to Sumeru, which remains one of Genshin’s most F2P-friendly event hubs.
Teams & Synergies: Building Around Nefer and the New Meta
- Nefer Core: Early analysis suggests Nefer (Dendro Main DPS) + Lauma (Support) + Hydro Flex (Yelan/Xingqiu) as highest ceiling comp, with Nahida/Nilou as alternatives (pending kit synergy confirmation).
- Arlecchino: Remains strong with Kazuha or Bennett; Zhongli as shield in double Pyro or mixed-element teams.
- Furina: Her Hydro resonance, especially at C2+, can slot into both Nefer- and Arlecchino-centered squads.
- Always wait for day-one streamer/calculator confirmations before investing fragile resources.
Events & Major Rewards
- Sumeru Flagship Event: Starring Dehya, Candace; includes minigames and combat challenges.
- First-time Durin & Varka appearance: Completing associated quests likely unlocks exclusive cosmetics and Primogem rewards. (Full reward list: Not stated in official materials yet.)
- Miliastra challenges: Participation and content creation will grant minor currencies and battle pass XP; high performers eligible for the revenue program.
What’s Unconfirmed (as of Pre-Patch 6.1)
- Signature Weapon Stats for Nefer: Not shown in official livestream.
- ICD and Reaction Multipliers: All numbers are placeholder; refer to release-day datamining or the official EarlyGG version hub.
- Weapon/Artifact Banners: Not stated in official materials.
Conclusion: What to Watch in Luna II and Beyond
Genshin Impact 6.1 is a convergence: ending the Dendro drought with a potential meta setter in Nefer, experimenting with real UGC stakes via Miliastra Wonderland, and setting up Khaenri'ah’s next story arc. For veterans, this is the most disruptive patch since Inazuma—and the first truly new systemic feature since the Housing beta.
Watch for:
– The economic impact of Miliastra’s separate gacha.
– Nefer’s true viability at C0 (and her signature weapon’s availability).
– How the community adapts to making and sharing content for rewards (and whether leaderboard incentives alter the player culture).
For up-to-date guides, theorybuilding, and banner analysis, see EarlyGG’s Genshin Impact section and Luna II banner strategy breakdown.