TFT Patch 14.4: Meta Shifts, Buffs & Nerfs Explained

Explore all the major changes in Teamfight Tactics Patch 14.4, including system updates, trait adjustments, and meta-defining buffs and nerfs.

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Thu May 22 2025
TFT Patch 14.4: Meta Shifts, Buffs & Nerfs Explained


TFT Patch 14.4: Meta Shifts, Buffs & Nerfs Explained

Is your favorite Teamfight Tactics comp about to rise—or fall—in the new meta? Patch 14.4 has landed, and it’s packed with sweeping changes that promise to shake up every stage of the game. Whether you’re a seasoned tactician or a newcomer eager to climb the ladder, understanding these updates is crucial for staying ahead of the competition.

Let’s break down the most impactful adjustments, highlight the winners and losers, and explore what these changes mean for the future of TFT.

Major System Overhauls: Loot, Augments & Cosmetics

PvE Loot Gets a Trim

Riot Games is dialing back the loot from PvE rounds, especially from high-yield encounters like Scuttle Puddle and Crab Rave. The goal? To reduce item overload and encourage more strategic decision-making.

  • Overall loot from PvE rounds reduced
  • Scuttle Puddle and Crab Rave now drop two fewer item components
  • Expect about one less item component and fewer Silver/Blue loot orbs per game

"At the start of Cyber City, Hacks provided enough loot to typically fully itemize two carries and a primary tank. We've since lowered the amount of total loot you get, but we're still seeing games have ever-so-slightly too much on average."

Black Market Augment Hack: More Early Options

  • Increased odds of Black Market Augment Hack appearing on Stage 2-1
  • The underwhelming 13-turn Egg Hack is gone, replaced by a stronger version


Golem Armory Revamp

  • Gold Generator Golem is out; meet the new RNGolem
  • RNGolem offers a random Emblem, Artifact, and Radiant Item for more unpredictable, high-impact rewards

Cosmetic Tier Simplification (Coming in 14.5)

  • Little Legends from Rare and Epic tiers will merge into a new "Standard" tier
  • Non-upgradable Little Legends and Booms become three-star content
  • This streamlines cosmetic progression and makes collecting easier for all players

Balance Changes: Traits, Units & Augments

Trait Buffs & Nerfs

Patch 14.4 targets both underperforming and overpowered traits, aiming for a healthier meta:

Buffed Traits:
Cypher: AD/AP after cashout increased to 30/50/70%
Divinicorp: Bonus stats now scale up to 210%
Nitro: Chrome and Laser Damage numbers increased
Vanguard: Durability while shielded and 6-piece bonus improved

Nerfed Traits:
Brand, Neeko, Street Demon: Receive targeted reductions to curb dominance



Unit Adjustments

1-Cost Units

  • Kog’Maw: AD increased from 50 → 53

2-Cost Units

  • Illaoi: Armor/MR up to 50
  • Naafiri: Alpha AD Damage down to 165%
  • Shyvana: Mana and HP gain adjusted for better scaling
  • Skarner: Spell damage and mana tweaks
  • Twisted Fate: Empowered Card Damage slightly reduced

3-Cost Units

  • Elise: Mana requirement lowered for faster spell casts


4-Cost Units

  • Brand: Mana and ability timing reworked for more consistent performance
  • Miss Fortune: AD increased
  • Neeko: Mana increased for balance
  • Vex: Primary spell damage slightly reduced
  • Zeri: Attack speed buffed

5-Cost Units

  • Renekton: Ability scaling and HP gain rebalanced for more dynamic late-game impact
  • Kobuko: Three-star shield now persists indefinitely

Augment & Item Tweaks

Silver Augments:
Adaptive Strikes (Jax): Shield and base damage increased
Preparation I: HP per stack up to 30
Wolf Unchained (Sylas): Health gain and base damage boosted

Gold Augments:
10,000 IQ: Now grants Yuumi + Ekko, with more gold and a completed item anvil
Bronze for Life I: Damage amp per trait increased
Pair of Fours: HP reduced, but more 4-cost units granted
Preparation II: HP per stack up to 45

Prismatic Augments:
Blue Battery: AP reduced
Gargantuan Resolve: Armor/MR increase buffed
High End Shopping: More gold granted
Shopping Spree: Gold reward reduced

Items:
Bastion Emblem: Armor/MR to AP conversion doubled
Dynamo Emblem: Damage amp per mana spent increased
Marksman Emblem: Armor shred improved
Slayer Emblem: Healing increased
Manazane: Starting mana, AS, and AD all reduced

Small Trait Changes & Bug Fixes



Minor Trait Adjustments

  • Anima Squad, Bastion, Dynamo, Exotech, Marksman, Rapidfire: Receive small buffs
  • AMP, Street Demon: Slight nerfs to balance power

Notable Bug Fixes

  • Fixed missing armory choices and carousel bugs
  • Anima Squad’s Final Transit no longer affects other boards
  • Miss Fortune’s first wave now fires correctly
  • Kobuko’s damage and shield now work as intended
  • Masterwork Upgrade no longer duplicates items in certain scenarios

What Does This Mean for the Meta?

Patch 14.4 is a clear signal from Riot that they’re committed to keeping TFT fresh and competitive. By trimming excess loot, rebalancing traits and units, and simplifying cosmetics, the developers are setting the stage for a more strategic and rewarding experience.

Expect to see:
– New comps rising as Cypher, Divinicorp, and Nitro get stronger
– Previously dominant units like Brand and Neeko facing stiffer competition
– More unpredictable games thanks to RNGolem and early Black Market Augments

Pro Tip: Adapt or Fall Behind

With so many changes, sticking to old strategies could leave you outpaced. Experiment with buffed traits, keep an eye on loot drops, and don’t be afraid to pivot your comp mid-game.



Final Thoughts

Teamfight Tactics Patch 14.4 is more than just a numbers update—it’s a meta reset that rewards adaptability and creative play. Dive in, test out the new changes, and see which strategies emerge as the new kings of the Convergence.

For more TFT guides, tier lists, and event coverage, check out early.gg and stay ahead of the curve!

What’s your take on Patch 14.4? Which comps are you excited to try? Share your thoughts with the community!

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