Unveiling WoW TWW 11.1: Paladin Changes You Need to Know!
Discover the latest Paladin adjustments in WoW TWW 11.1 that could change your playstyle!
Unveiling WoW TWW 11.1: Paladin Changes You Need to Know!
Hey there, adventurers! With the arrival of patch 11.0.7 for World of Warcraft The War Within, the excitement is palpable as everyone anticipates the transformations coming in the next legendary patch, 11.1! As this patch heralds the start of Season 2, prepare for some substantial gear overhauls and class balancing tweaks that could reshape your gameplay experience.
Today, we’re diving into the nitty-gritty of the latest Paladin changes from the recently released development notes. Keep in mind, folks, these updates are still in testing mode—so your feedback might just influence the final product!
Paladin PvE Changes
First up, let’s chat about PvE. The developers have made some bold choices to tweak the Paladin class. Check out these key points:
- Seal of the Crusader: Healing has been slashed by 50%. Oof!
- Lightforged Blessing: Healing is now reduced to 1% from 2%. Talk about taking a hit!
- A Just Reward: This baby now heals 140% more. So much for justice!
- Blinding Light and Repentance: Now break on a damage threshold instead of instantly. That’s right, let them suffer a little longer!
Jumping over to spell specifics, expect some fresh action:
- Dawnlight: Prioritizes player targets over creatures, making you feel all warm and fuzzy.
- Empyrean Hammer: Same targeting preference, because who needs to smite creatures when players need salvation?
- [Hammer of Light]: Revamped to resolve past issues. No more casting delays, yaaaass!
- Hammerfall: The internal cooldown has been trimmed down to just 0.1 seconds!
Paladin Changes for Protection and Retribution
- Templar has received a makeover! The Undisputed Ruling now gives you Shield of the Righteous, creates a Consecration under your enemies, and boosts your Haste by 12% for 6 seconds!
- The rework of Divine Hammer means those spinning hammers will strike enemies every 2 seconds for 8 seconds. Holy damage galore!
- Flash of Light has seen a 35% healing increase, while Word of Glory now costs more mana at 15% instead of 10%.
Paladin PvP Changes
Okay, PvP warriors, listen up! Blizzard has made your game even more exciting with these latest alterations:
- Introducing a shiny new PvP Talent: Shining Revelation! Now you can reveal pesky stealthed enemies while under the effects of Divine Shield. That’s 20 seconds of revelatory chaos!
- The Luminescence talent has been redesigned, offering an incredible healing transfer based on your current health. Embrace lower health for more heals!
- New PvP Talent! Be the hero with Blessing of Spellwarding, granting immunity to magical damage for 10 seconds.
Additionally, some talents are bid farewell, including Blessed Hands and Judgments of the Pure. Less clutter for a more streamlined experience!
In Conclusion: Get Ready for 11.1!
And that wraps up the latest updates for WoW TWW 11.1. These Paladin changes could drastically shift how players engage in both PvE and PvP scenarios. As we gear up for the PTR release, be sure to stay tuned to your fellow gamers’ feedback—this patch is still subject to change. Get ready to polish your Paladin and make these changes work in your favor!
For the full development notes, don’t miss checking them out here.