NTE: The Last Bus Out Anomaly Commission Guide
Complete The Last Bus Out Anomaly Commission in NTE’s Duskmoor. Step-by-step walkthrough, tips, and rewards.
Overview
The Last Bus Out is an Anomaly Commission in Neverness to Everness that takes place in the Duskmoor district. Unlike standard combat commissions, this one leans into the game's supernatural puzzle-solving side: you are tasked with escorting two unusual entities—a special puppet and a creepy shadow—back to a bus, effectively giving them a ride out of their cage.
This guide covers the objectives, a step-by-step walkthrough, and practical tips to complete the commission efficiently. For more Neverness to Everness news and guides, visit our game hub.
At a Glance
- Location: Duskmoor
- Type: Anomaly Commission
- Objective: Lead a special puppet and a creepy shadow back to the bus
- Prerequisites: Not stated in official materials
- Estimated Time: 10–15 minutes (based on similar commissions)
- Rewards: Not stated in official materials
Step-by-Step Walkthrough
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Accept the Commission – Head to the Duskmoor district and look for the Anomaly Commission marker on your map. Interact with the commission board or NPC to start.
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Locate the Puppet – Once inside the anomaly zone, find the special puppet. It will likely be stationary or wandering in a specific area. Approach it to trigger a follow prompt.
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Escort the Puppet – The puppet will follow you once engaged. Lead it carefully through the environment. Avoid combat if possible; the puppet may be fragile or have its own movement quirks.
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Find the Creepy Shadow – After securing the puppet, locate the shadow. It may be hidden or require a small puzzle to reveal. Use your abilities to interact with it.
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Lead Both to the Bus – With both entities in tow, guide them back to the bus. The bus acts as the exit point. Once all three of you are near the bus, a cutscene or interaction will trigger.
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Complete the Commission – After the bus departs, you will be returned to the real world. Collect your rewards and any associated achievements.
Troubleshooting
- Puppet or Shadow Not Following: Ensure you are within a certain radius. If they get stuck, backtrack a few steps to reset their pathing.
- Combat Interruptions: If enemies appear, defeat them quickly. The puppet and shadow may cower or stop moving during combat.
- Bus Not Appearing: Make sure both entities are close to the bus. Sometimes one may lag behind; wait for them to catch up.
- Commission Not Starting: Check if you have any prerequisite commissions or if the anomaly is time-gated. Not stated in official materials.
FAQ
Q: Is this commission repeatable?
A: Not stated in official materials. Most Anomaly Commissions are one-time story experiences.
Q: Does it require a specific character or team?
A: No specific team is required, but having a character with crowd control or healing can help if combat occurs.
Q: What are the rewards?
A: Not stated in official materials. Expect standard commission rewards such as currency and experience.
Q: Is there a time limit?
A: Not stated in official materials. The commission appears to be untimed.
Next Steps
After completing The Last Bus Out, you can continue exploring Duskmoor for other Anomaly Commissions or progress the main story. If you're looking for more NTE content, check out our guide on the NTE 1.4 Porsche Collab, Pukaland, and Blackbird for the latest update details. For other game guides, see our Arknights: Endfield Xiranite Guide and EA Sports FC Title Update 3.
Conclusion
The Last Bus Out is a straightforward but atmospheric Anomaly Commission that adds to the lore of Neverness to Everness. With this guide, you should be able to escort the puppet and shadow without much trouble. Stay tuned to EarlyGG for more NTE coverage.
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